Includes new duke enemies, new alt fires, options to fight doom enemies, tons of improvements, optimizations and bugfixes.
Version 1.07 released (credits and full changelog inside the mod).
Options to also fight DooM enemies (they are improved to fit this mod, and their chance of appearance can be selected on a per monster, sector or level basis).Ĭompatible with PixelWAD's DN3D texture replacement mod (link below in recommended mods).
New weapon: Lameduke's Plasma Cannon (including secondary fire)ĭN3D inventory items (including automatic boots and working scuba gear if the map has water).ĭukeplus-like gore, knockback, portable medkit, effects, etc.ĭukebots instead of Holoduke (can be toggled), and the holoduke actually distracts monsters.ĭN3D-like monster movement (they can move faster if further away and can also move backwards at close range).
Optional new enemies: robot alien, dukeinator, megabrain, assault pig, pig brute, alien sniper, lameduke's captain, lamduke's drone, lameduke's octabrain, n64 Trooper, cyber enforcer, etc.Īll DN3D weapons, plus manual reloading, double pistols, double barrel shotgun, secondary fires for the freezethrower, incinerator, shrinker, expander, shotgun, chaingun, tripbomb and other tweaks & special effects to the weapons in general. Main DN3D enemies (including firefly, boss sentrys, king cobra, etc). If we do not take into account the firepower of the projectiles whose impact the combatants endure we may end up with completely nonsensical situations were it is argued that a 13 year old boy who just got out of a fistfight can endure more harm than a WW1 dreadnought, after all the lad took half a dozen and two punches before going down while the ship exploded after just one torpedo struck it.This mod aims to bring the duke nukem 3d universe to the doom engine, with enhancements taking inspiration/resources from mods like Dukeplus and others.īased on the mod "Duke Nukem 3D Weapons & Aliens v6" from Don Ramon. "It takes fewer hits to down him" is a functionally useless statement without any analysis of the power behind these "hits". Argue why Duke's weapons are more potent based on lore and their demonstrated impact, not on how the function to support the game's themes.
Versus debates work on demonstrated abilities and feats acomplished by the combatants, not the thought processes behind their creations. What the thematic envisioning of Duke is or was is not relevant to a Vs. Not from concepts on which the character is based, which are by their nature immeasurable.
If you wish to argue for Duke's victory then fine, but argue from shown destructive power of his weapons, demonstrated fighting skill and so on. While i personally think the rules and forum culture are a bit harsh and overly strict even i know one ought to disregard such obviously arcady ideas like enemies dropping "health" if melee killed that have no backing the lore.ĭuke fighting off the invasion in a T-shirt without any protection may well be very macho, absurdly so even, but appeal to macho/badassery is not a valid argument, no matter how fun it may be. It also uses gameplay as a valid source which is frowned upon here. If we do not take into account the firepower of the projectiles whose impact the combatants endure we may end up with completely nonsensical situations were it is argued that a 13 year old boy who just got out of a fistfight can endure more harm than a WW1 dreadnought, after all the lad took half a dozen and two punches before going down while the ship exploded after just one torpedo struck it.
Click to shrink."It takes fewer hits to down him" is a functionally useless statement without any analysis of the power behind these "hits".